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  |  |  Submitted by , posted on 15 November 2002
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| Image Description, by 
  
 So it's been at least a week since the last ray-traced image here, so 
here's another one for you to enjoy!
I wrote this as an assignment for my CS488 (Intro to Computer Graphics) 
course at the University of Waterloo.  My raytracer supports:
 
spheres, cylinders, boxes, polygonal meshes
texture mapping of all primitives
reflections
CSG
bump mapping
specular, diffuse and ambient lighting
heirarchical models
automatic generation of bounding spheres for models
If you want to see a really large rendering of the above image (2048x2048 
and about 2.1MB) click here.
Cheers! 
 
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