Submitted by , posted on 05 October 2001

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This small demonstration show a spring based dynamic simulator with a muscle feature. A muscle is a length variable spring. The structure of the animal is only animated by muscle and all behaviors of the structure are generated by simulation of collision particle on the ground.

This is a research demonstration : we are integrating a mesh preservation mechanism and full collision detection. This engine will be used as a full inverse cinematic, skeleton based character and soft and rigid constrained bodies simulator, and should be integrated in our programming tools and in our advanced content creation real-time networked environment now in development.

You can download this demo here :

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