Submitted by , posted on 17 September 2000

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Here are some (mostly old) screenshots from my development framework called ICE. It includes some rendering facilities as well as miscellaneous private libs (from collision detection to rigid body and cloth simulation).

From left to right and top to bottom:
  • Butterfly subdivision surfaces on a Lara-like model
  • cellular noise-based terrain interacting with water
  • spectral synthesis and texture generation
  • radiosity test scene #1
  • radiosity test scene #2 (Hi Klaus :)
  • the classic 2D water effect rendered as a 3D mesh
  • a complex scene made of more than one thousand objects (this is the french "Pyramide du Louvre")
  • cube-mapped reflections...
  • ...on a Q2 character as a bonus
  • Of course, everything is exported from MAX by Flexporter :) (



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