Submitted by , posted on 17 March 2005

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These are screenshots from an open-source fluid simulator I've been working on.

The simulator uses smoothed particle hydrodynamics to perform the fluid simulation, and then constructs an approximate isosurface by using a series of image-space filters. The entire thing runs on the graphics card and as such the demo requires floating point textures and pixel shader 2.0.

The demo and source can be downloaded at

- Enjoy

Victor Palmer

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