Submitted by , posted on 04 February 2001

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This shot shows my Dynamic Level Of Detail demo. The image marked number 1 is the model at it's full detail level, and as you can see the polycount decreases as you progress to the higher numbers. The method I used to implement it was in the November '98 issue of Game Developer Magazine but the author of the article has posted it on his website <> as well as some demos. The article describes a very simple method of calculating the edge collapses and then reordering the vertex list based on which costs the least amount to collapse. It only took me about three days to write the demo.

Micah Cox

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