Submitted by , posted on 02 November 2004

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Yep, it's that time of year again. Text mode demo competition 7. Deadline 12.12.04. More info on the contest (such as rules, etc) can be found at

The invitation demo uses FMOD for audio, LibCaCa for the console 'graphics'' output, and CFL3 to contain the data files.

Due to the fact that I've been even more busy than usual (having started studying in the evenings), the demo was made in a hurry (basically 2-3 days), including improvements on my textmode rendering engine. Most of the improvements were prompted by LibCaCa's output quality, which is surprisingly good.

All 3d in the demo is rendered with gouraud filler and blur filter; the scenes have surprisingly huge polygon counts =). As a neat technical detail, the blur filter uses a 2-pass "any sized box blur filter" trick - the blur effect takes exactly as much cpu time regardless of the blurring strength.


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