Submitted by , posted on 31 October 2001

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This shot is from the newest version of GEK Blocks. I posted an earlier version of this game a while ago (it used a 2D orthographic mode for graphics, though this time the game is 3D). The tiles are smooth cubes (like chicklets, yummy), and lit, with the mouse position being the light source. There is also a red specular spike to the tiles, giving them a nice look. The tiles glow when selected, and the randomizer tiles spin around as they change. The game itself is lacking of an interface, but I wanted to post it so people could tell me what they think, and so finally people could download the previous version. My last post I wasn't able to get the files uploaded anywhere, but I finally have my site up and running again, so it's available for downloading. The game itself is working, you can see what it's supposed to be like. I am adding a better score display, and a main menu, currently. This time around the tiles move smoothly too, previously they just popped down into the new positions, this time they fall into place.

The engine itself works much smoother than previous versions, this time using an object oriented approach (again) that seems to work nicely. It's seperated into four sections, the core, math, input, and rendering libraries. All are static libraries, the core and math being idependant of any thing, and the input and rendering libraries relying on the core and math libraries. I am working this time to seperate the game engine from the display engine, trying to make the base as stable as I can (which I always seemed to rush before). The source for the engine and game are available, and documented using DoXygen, with CHM files available for download (and HTML documents available for online browsing).

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