Submitted by , posted on 06 October 2000

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Here is a shot of Ectosaver distorting your flipcode webpage. The tech in Ectosaver will be the same kind of water effect you'll see in our up and coming game, Everglade Rush. The base technique Ectosaver uses is a spring system to calculate the vertices, and a refration technique for the actual texture coordinates.

We also put in DOT-3 bumpmapping for nVidia's geForce cards... in this case were bumpmapping the flipcode webpage. If you notice, theres a small amount of dithering going on with the bumpmap, but thats due to the fact that the light is so close to the mesh.

Check out the demo @

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