Submitted by , posted on 09 September 2000



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These are some screen shoots of my 3d engine "Eclipse", projected for my FPS "Eternal Eclipse" This engine is based on a vectorial terrain map, that allows to handle very large locations (about 100 square Km).

I'm still in an early stage of the development, but i already implemented dynamic lighting (see the spotlight effect, and a sky lightning) fog, animated sky (clouds, planets & stars), automatic terrain LoD, and some magic effects.

The final version should implement reflections, billboards, and a particle engine for blood, waterfalls & magic stuffs. All is optimized to render very dark scenes. If you want to know the other stuffs about it, you can check out my web page.



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