Submitted by , posted on 01 August 2003



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The image is from my first complete game called Sliders and was developed using Visual Studio 6 and OpenGL. The audio is handled entirely by the FMOD system.

Development from concpetion to completion was around 2-3 weeks. The biggest issues faced came in the form of making sure that the boards don't start with a ton of matches from the get-go. It would seem like a simple logical problem to fix, but a surprising number of bugs arose from the 'fixes'. Chalk that one up to incompetence. The graphics are pretty straightforward using Orthogonal projection and some wrapper functions that take the information about the sprites and compile them into the necessary vertex arrays to speed up rendering.

If you ever wanted a reason to use FMOD this is it: I tried every audio system I could find, and they were all either too limited, too complicated or too pricey.

http://www.newdeltagames.co.uk



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