Submitted by , posted on 25 July 2002

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The screenshot shows what started as a simple software rasterizer for educational purposes only and later on evolved into what it has become now: SoftD3D - a software implementation of the elementary features of the Microsoft Direct3D (tm) 8 pipeline. The goal for creating this piece of software was neither to compete with hardware accelerators on the PC platform nor with Microsofts implementation (which would be plain silly :) but to create core technology 3D development for devices which still stuffer from a lack of hardware accelerated 3D graphics (ie Embedded Devices a la PocketPC) without forcing our own developers and/or licensees to use a high level engine or learn a new API.

For any questions feel free to email me at

- Oliver (aka eRAZOR)

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