Submitted by , posted on 13 June 2003

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This is a screen shot from my current work in progress. It loads Milkshape3D models into a BSP tree and renders it in front to back order. It also loads world objects, and a skybox. The engine uses DirectX 8.0 Vertex shading to apply cubemapping. I plan to include frustum culling, bump-mapping, shadow volumes, and a volumetric light technique I learned from Parashar Krishnamachari.

You can find an executable demo from my website at I can be reached for questions and comments and

Benjamin Wilson

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