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Submitted by , posted on 13 June 2003
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Image Description, by 
  
  
This is a screen shot from my current work in progress.  It loads 
Milkshape3D models into a BSP tree and renders it in front to back order.  
It also loads world objects, and a skybox.  The engine uses DirectX 8.0 
Vertex shading to apply cubemapping.  I plan to include frustum culling, 
bump-mapping, shadow volumes, and a volumetric light technique I learned 
from Parashar Krishnamachari.
  
You can find an executable demo from my website at 
bennywilson.dreamstation.com.  I can be reached for questions and comments 
and ben_wilson76706@yahoo.com
  
Benjamin Wilson
  
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