Submitted by , posted on 05 March 2001

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Here are a few screenshots of my new terrain engine, running on a ATI Radeon with DX8. The entire scene is rendered with hardware T&L and it's running at full frame rate with around 140,000 tris total per frame.

Features are: fully deformable terrain, quadtree visilibity, dynamic soft shadows, rippling reflections using EMBM, skycube and moving cloud planes, can draw directly on the terrain texture so scorch or tread marks last forever, wrapping world so you never reach a world boundary, automatic terrain texture generation, WYSIWYG editor in development, drag and drop objects in the world.

Bigger screenshots and more information is at Sorry no public demos yet.

Chris Egerter

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