| 
 
  |  |  Submitted by , posted on 25 February 2001
 |  |  
   
 
 
| Image Description, by 
  
 Were going to be releasing a "screenshot a day" from our game  
Everglade Rush, until a 'certain' video card  
company launches their
next gen video card (*ahem* MacWorld *cough cough*), on the PC 
platform.  At that time we WILL be releasing a demo of Everglade Rush 
for everyone to
download and play!  The attached screenshot is running in real-time on 
this "next gen" video card, however the demo we release is fully 
playable on practically
every video card.
 
 This pic demonstrates perpixel lighting (all the hovers down in the 
valley), perpixel cubemapping (realistic, accurate refracted 
reflections, using programmable
vertex and pixel programs all in realtime), and the sick poly counts you 
can expect from our game.  There's lots of other great graphical 
features in our engine
that aren't displayed in this pic, but we'll leave that for  tomorrow :)
 
 Were under NDA to not mention the video card's name, but hopefully you 
can figure out which card I'm referring to :p
 
 -Nathan d'Obrenan
 www.firetoads.com
 
 
 |  
 
 
 |