Submitted by , posted on 23 February 2000

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This is a sample screenshot of a landscape demo I'm working on. The heightmap is generated algorithmically using 2-dimensional Perlin Noise, and rendering is done with OpenGL. No LOD is implemented yet, it's still under construction =], but it's an independent study I'm doing for University (3rd year student at Vassar). Anyone who wants to talk algorithmic landscape generation/visibility, drop me an email at I'd love to chat.

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