Submitted by , posted on 22 February 2002

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These are work-in-progress shots from our new tech demo, showing off realtime dynamic shadows. Our engine, ASKYN, is able to push quite a hefty quantity of polygons at the graphics card and is heavily optimized for the GeForce family. We will include support for ATI hardware although not right away, as we are waiting until the actual game programming step is over. All elements of the scene are lighted equally, both moving and static ones, although special optimizations are done to each one. Our site is We would like to thank in advance to any one who cares to comment this post.

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