Submitted by , posted on 19 February 2001

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This is a picture of my volumetric sculpting tool Cavernosa in action. My work on it was sparked off by the voxel demo and paper released by Stan Melax of Bioware. His stuff is here. Since my goal in creating Cavernosa was to allow the modeling of expansive natural environments containing features such as caves that can't be represented by a heightmap, I've built it around a hierarchical voxel grid. This compressed representation allows grids of up to 2'097'152 x 2'097'152 x 2'097'152 voxels to be worked on.


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