Submitted by , posted on 30 October 2002

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3DShadows is the application I created for my diploma-thesis which covers real-time shadows. It works like a simple modeller where you can place and modify objects and light sources. You can select one of three shadow-algorithms (planar shadows, hw shadow-mapping and shadow-volumes) to see how each of the algorithms behaves under special circumstances. I developed this application by using MFC as the application framework and OpenGL for rendering.

The development environment was VC++ 6, Windows 2000 Professional with a GeForce3 graphics adapter and the current NVIDIA reference driver (30.82) installed.

You can download 3DShadows here:

Gero Gerber

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