Submitted by , posted on 18 October 1999

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This is a screenshot from the TechNature Library for DirectX. This is a shot of a spherical planetoid about 2 miles in diameter. The planetoid terrain geometry, textures, trees, and grass are randomly "grown" using fractal mathematics, and as a result, they are different every time. All reflections are based on the spherical water surface using real time, vertex based, ray tracing. This demo runs at 60fps on my PII-450 with a VooDoo2. More information, and screenshots can be found at Please send any questions, or comments to

Thank You, David Paull

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