Submitted by , posted on 16 September 1999

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This is a screen shot of the first time I got my NURBS tessalator working. It shows a single NURBS patch(degree 3 and 5 control points in both U and V), tessellated into bezier patches, which are then tessellated(in screen space) into triangles and rendered with D3D. The lighting is from a red, green and a blue spotlight(shown as wireframe pyramids).

There were a few problems with the normals when I took this screen shot, but it still looked cool after spending 8 hours writing(and trying to understand) NURBS code for the first time:-)

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