Submitted by , posted on 03 August 2000

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Just firing off a screenshot from our latest engine, using Half Life levels as a testbed. Currently Implemented (among other things): coloured lightmaps, advanced particle system (for rain, smoke, steam, snow etc.), Hybrid BSP / Octree visibility system, Environment mapping (although the screenshot doesn't really show any of these, we're still working on the editor so we can place things like particle emitters etc =) The engine is being used in an upcoming adventure game called Enigma at

Thanks !

Adam Hoult
Lead Programmer
Atypical Interactive

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