Submitted by , posted on 28 July 2000

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It's a pretty simple particle engine, with a few different options. Particles are static (well, they rotated and scale, but they don't have any advanced movement) unless you move them yourself. It renders at 400x300 fairly quick, but once you get to 640x480 it slows to a crawl. It features:

6 different types of filters (4 shown here) Most filters can be "Jittered" (see first shot) which makes them sparkle quite a bit, for a firework effect. "Alpha Mask" mode, which allows you to (although cumbersomely) export AlphaMask animations, which could be used for animated blended textures.

Runs in OpenPTC so it should be portable if I ever want to make a mac version :).

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