Submitted by , posted on 26 July 2000

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This is a shot of a tech demo I recently produced. There are 15 of those strange little creatures swimming over an undulating sea bed. Each one is environment mapped, and contains a point light source. The screenshot doesn't really do justice to the heightfield engine, because you cant see the real-time caustic effect. The creatures are animated with a fairly simple procedural system; the tails wriggles and the bodies expand and contract to simulate breathing.

Im planning to release the tech demo soon. But in the meantime, I hope you respond to my thinly veiled attempt to attract you to my website :)

Will McGugan

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