Submitted by , posted on 06 March 2000

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Here are some screenshots of my current landscape engine which is part of Power Render 3. The engine now features:
  • Direct3D rendering (DX7)
  • per pixel rippling water reflections using hardware bump mapping
  • raytraced terrain shadows and fractal heightfield expansion
  • dynamic and static soft shadows
  • color keyed shadows for things like billboarded trees
  • single giant terrain texture which is procedurally generated
  • fully deformable terrain
  • You can download the running demo from
    Please report any problems to

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