Submitted by , posted on 11 February 2000

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These are screen shots from a flight sim I am working on. We want really high detail low down flying, without sacrificing Visible distance, so came up with this technique, which draws a textured ground plane, and then alpha fogs the close in terrain into this. This is created using the Power Render Landscape Engine (, with a few extra goodies I have added. The Ground plane does not have to be flat, and can actually be a simplified mesh of your entire terrain area. Flat is more suitable for my uses tho.

Darrin Hurd

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