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This column interface is outdated. These articles have been reformatted and placed within our article archive. This page is here to avoid broken links, but please update your bookmarks to reflect the new URLs in the article archive. At last! A simple guide to writing your very own internet multiplayer game! In this column, Dan Royer will show you step by step how to create an actual real-time mutliplayer game. The final product should be a small client/server space shooter that will be playable over the net. Here's your chance to find out how Network Game Programming works.
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