![]() This is a collection of responses from professional developers, explaining what development-related books they apprecaite and why. Good stuff. Check it out here!.
![]() In this interview, Dave Eberly of Magic Software shares some of his experience and knowledge about 3D engine design, math, and plenty more. Check it out here!.
![]() In this interview, conducted by Conor Stokes, find out what Billy Zelsnack has been up to, and what he thinks about various game development-related topics. Check it out here!.
![]() Here we ask Andrew Wu a bit about his project, Earthlight.
![]() Here are the opinions of various game developers on the importance of school.
![]() Here we ask Tom Barbalet a bit about what his Nervana Project is and why.
![]() Exaflop.org, one of the old-school development sites recently kicked back into action. Find out what and why!
![]() Want to use (or contribute to) an open source game development library aimed at making Windows/Direct X development easy? Have a look at CDX.
![]() Who ever said 2D is dead? Check out this interview about the Arcade 2D GDK by Miraesoft!
![]() Here we take a look at what's cooking behind Monolith's LithTech 2.0 engine!
![]() What is this Power Render engine that people are talking about? We went directly to the source. Find out here!
![]() How does on coordinate such a large open source 3D engine project such as Crystal Space? We went to Jorrit to find out!
![]() In this interview, Paul shares a bit about his game industry experiences and offers some good advice for all you 3D coders out there! |