This is a collection of responses from professional developers, explaining what development-related books they apprecaite and why. Good stuff. Check it out here!.
In this interview, Dave Eberly of Magic Software shares some of his experience and knowledge about 3D engine design, math, and plenty more. Check it out here!.
In this interview, conducted by Conor Stokes, find out what Billy Zelsnack has been up to, and what he thinks about various game development-related topics. Check it out here!.
Here we ask Andrew Wu a bit about his project, Earthlight.
Here are the opinions of various game developers on the importance of school.
Here we ask Tom Barbalet a bit about what his Nervana Project is and why.
Exaflop.org, one of the old-school development sites recently kicked back into action. Find out what and why!
Want to use (or contribute to) an open source game development library aimed at making Windows/Direct X development easy? Have a look at CDX.
Who ever said 2D is dead? Check out this interview about the Arcade 2D GDK by Miraesoft!
Here we take a look at what's cooking behind Monolith's LithTech 2.0 engine!
What is this Power Render engine that people are talking about? We went directly to the source. Find out here!
How does on coordinate such a large open source 3D engine project such as Crystal Space? We went to Jorrit to find out!
In this interview, Paul shares a bit about his game industry experiences and offers some good advice for all you 3D coders out there! |