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The 3D Geometry Primer, by Bram de Greve, takes you through a range of
mathematics related to 3D graphics. It starts out very simple and progresses to the more advanced. If you're new
to 3D graphics or looking for a 3D geometry refresher, check this one out!
Column Introduction
Appendix - List Of Symbols Used
Chapter I - About Vectors And Points
08-14-2000 - Issue 01 - Introduction To Vectors
08-21-2000 - Issue 02 - Vector Arithmetic
08-28-2000 - Issue 03 - More On Vector Arithmetic
09-04-2000 - Issue 04 - Vector Bases
09-11-2000 - Issue 05 - 3D Space: Righthanded Rules, And More...
09-18-2000 - Issue 06 - New Light On Vector Arithmetic
09-25-2000 - Issue 07 - From Vectors To Points
10-02-2000 - Issue 08 - Point Arithmetic
10-09-2000 - Issue 09 - Barycentric Combinations
10-16-2000 - Issue 10 - Addendum: What I Didn't Tell You (Yet)
Chapter II - Primitives In 3D Space
10-02-2002 - Issue 04 - Cartesian Equations and Normal Vectors
09-13-2002 - Issue 03 - Planes and Parametric Equations
09-03-2002 - Issue 02 - More About Lines (Appendix & Source Code)
08-26-2002 - Issue 01 - Points And Lines (Appendix & Source Code)
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