Submitted by , posted on 12 September 2000
Image Description, by
Here's another taste of the next revision of my GUI system. Some of you may
remember my last IOTD of the GUI system You can check it out here.
I had made a huge mistake in my initial design, so unfortunately I had to
recode most of the underlying structure from scratch. There's a big
difference in appearance this time as well. YES it looks like windoze, but
it's a familiar interface, and it's easier to debug and get an idea of how
things should be work.
Anyway feel free to give me feedback.
Fully customizable menus (top level, and submenu levels) Right now the
menus can only go one level deep
Window and Control clipping.
buttons (the buttons change appearance when clicked and only execute the
click code when the user releases the mouse button over the GUI button.. ala
fully functional console. (parameterized commands, cvars (via set command),
commands in the console can be executed like "command(param1, param2)" or
"command param1 param2"
resizing and z ordering of windows
dynamic background in main window.. you can specify an image or a UDF
proportional fonts, (even a tool to create the textures on the fly)
The text is a little fuzzy right now.. It's dude mostly to scaling the
texture. This is on my list of things to fix.
Each control/window has User Defined Function support for several events as
I'm working on getting the rest of the controls done now.. Also I plan to
implement a very basic scripting system for the GUI as well. The scripting
system is low priority right now though.
I'm also working on getting it running under linux.. this could take a while
The whole thing is done in C++, and uses classes extensively